1. The emblem picture
A 4x4 sliding-tile picture of the alien emblem, scrambled differently every run. The wall next to it shows the finished picture — rebuild toward that reference and it's just patience.
Work through the Search For The Needle chapter 2 puzzles in order: grab the key, pull the levers, rebuild the emblem, read your keypad code from the floor pages, then count rocks for the third puzzle.
Search For The Needle chapter 2 puzzles solver: 3-puzzle ordered methods for any run, including the code-reading method from floor pages to keypad, the sliding alien picture puzzle, and the colored rock count converter.
Checkboxes persist in this browser so a page refresh mid-run doesn't lose your progress.
Flip the papers on the floor and enter the four digits YOU find. The code changes every run — never reuse one from a video.
Enter all four digits to preview your code.
Count the red, purple, and green rocks in your room, then set the purple-conversion factor to whatever YOUR wall posts. The wall rule is part of the puzzle — defaults here are the commonly observed one, not a universal constant.
Count your rocks and enter the numbers — the converter applies your wall's rule.
After puzzle three, take the key to the exit. Recorded runs paid +25 Gems and rolled the credits line TO BE CONTINUED... (CHAPTER 3) — and the Finished Chapter 2! badge lands in your profile.
Checked against recorded runs (2026-09-06). Values change every run, so use these helpers with your own room's clues.
A 4x4 sliding-tile picture of the alien emblem, scrambled differently every run. The wall next to it shows the finished picture — rebuild toward that reference and it's just patience.
Flip the papers on the floor — your four digits are written on them, and they change every run (one recorded run showed 1628). Enter them in the helper above and double-check the order before pressing enter.
Count red, purple, and green rocks in your room, then apply your wall's conversion rule (commonly 1 purple = 2 green, but read YOUR wall). The converter above does the arithmetic once you set the factor.
The keypad code and rock counts do — the method is fixed, the values are not.
No — the HUD says Solve Puzzles 0/3. The key and the levers are separate objectives.
Completing the chapter granted +25 Gems in recorded runs, plus the Finished Chapter 2! badge and a Chapter 3 tease on screen.