SearchForTheNeedle
Chapter 4 walkthrough

Search For The Needle Chapter 4: Graveyard Map & Pumpkin Boss

Chapter 4 is live with the Halloween build. This page keeps the official facts — the two badges, the event window, the map name — apart from what two dated recordings show you doing, and names the numbers they disagree on.

Live since 11 Oct 2026Map: GraveyardBoss: Pumpkin Golem / The Hollow KingOfficial facts read 17 Oct 2026
Quick answer

Four candles, one match, and a pumpkin that fights back

Chapter 4 drops you in the Graveyard. Find four candles in the haystack, carry each one to a holder around the giant pumpkin, and light it with the match minigame — strike the match until the header clears, then drag it onto the wick. Skeletons start climbing out of the graves as soon as you light one. The fourth candle cracks the pumpkin open and the Pumpkin Golem — the game subtitles it “The Hollow King” — comes out with a health bar, thrown pumpkins, spike rings and a blackout phase. Beat it, and a white van takes you out of the graveyard to a Chapter 5 teaser.

Confirmed

What the creator's own surfaces say

Each row below comes from the Roblox badges API or the official event page, read on 2026-10-17. These are the only official statements about the chapter.

Official

Chapter 4 exists, and it ships with Halloween

Two new badges appeared in the official badge list: “Finish Chapter 4” (id 633210958402996, created 2026-10-07 16:38 UTC) and “Defeat the Pumpkin Boss” (id 554833055852742, created 2026-10-08 12:37 UTC). In the same window the experience renamed itself to [🎃] Search For The Needle, so the Halloween theme is the creator's own labelling rather than a third-party guess.

Official

The official event window

[🎃] CHAPTER 4 + HALLOWEEN (event 6128439204818059862), hosted by Garage Games, carries the creator's note “The story continues... 🎃” and a published window of Sun 11 Oct 2026 01:30 to Sun 25 Oct 2026 01:30 as Roblox rendered it for the UTC+8 browser we read it with. Roblox prints event times in your own timezone, so open the event page to read it as your clock shows it. That window is the only dated statement the creator published about the chapter.

Official

The map, in the creator's own words

The “Defeat the Pumpkin Boss” badge carries the description “In GRAVEYARD Map”, and “Finish Chapter 4” carries “Finished the SpoooOOooky Chapter!”. Between them they name the map and confirm a boss and a finish line — nothing more. No creator surface publishes the objective list, the boss's health, or a reward amount.

Official

Both badges are already being awarded

At the 2026-10-17 API read, “Finish Chapter 4” stood at 347,125 awards and “Defeat the Pumpkin Boss” at 348,531 — large enough, and close enough to each other, to say the chapter is finishable right now rather than a badge parked ahead of its content. The live build timestamp moved to 2026-10-16 19:40 UTC, so a patch landed after launch week.

Observed in two recorded runs

What actually happens, in order

Read from two full Chapter 4 recordings uploaded 2026-10-11 and 2026-10-12. Garage Games has not published this order. The two runs agree on every step's shape and disagree on three numbers, which are flagged where they land — so nothing here is a fixed constant.

Step 1

Pick GRAVEYARD in the party screen

The map tiles in both runs read GRAVEYARD, FARMHOUSE, BASEMENT and RANCH. Selecting GRAVEYARD opens a “CREATE PARTY” panel with a NORMAL / HARD switch and a Party Size stepper — so a difficulty selector does exist, even though both recordings played NORMAL. No recording shown here plays HARD, so nothing below describes what HARD changes.

Step 2

Collect the lobby Halloween gift first

The 2026-10-11 recording opens on a lobby pop-up reading “SPOOKY GIFT! / BONUS GIFT! / 3 HALLOWEEN CHESTS” with a CLAIM button and the line “OPEN THEM AT THE HALLOWEEN CHEST”. Claiming it is free and the candy it produces is spent on the same chest screen described further down.

Step 3

Read the board, then dig the haystack for four candles

The opening board in the 2026-10-12 recording shows an illustrated instruction reading “LIGHT ALL FOUR CANDLES”, with the haystack and the four candle positions marked 1 to 4. The objective panel then reads “Find the Candles (0/4)” over “Light the Candles (0/4)”, with a third line printed only as “???”. Candles surface from the haystack the same way the needle does; picking one up prints “Got a candle! Place it in a candle holder.”

Step 4

Carry each candle to a holder around the giant pumpkin

Both runs show four holders around the giant pumpkin at the centre of the graveyard. Standing at an empty one prints “Place candle”. One candle per holder is what both runs do, though no published rule says a holder cannot take two.

Step 5

Strike the match, then light the wick

Placing a candle opens a full-screen minigame titled “Light The Candle”. On the left is a match and a matchbox; the header reads “STRIKE IT! 0/2” — or 0/3, or 0/4 — and you drag the match head across the striking strip until it catches. The header then becomes “LIGHT THE CANDLE!” and you drag the lit match onto the wick on the right. The panel closes on “LIT!” and the counter advances (“Candle lit! 1/4”). The two runs disagree on how many strikes each candle needs — the shorter run logged 0/2, then 0/3 on its second candle, while the full run logged 0/2 for the first two and 0/4 for the last two — so read the number in the header rather than counting strikes.

Step 6

Survive the skeletons that climb out of the graves

Lighting a candle wakes the graveyard. Green light spreads across the crosses, the graves crack open and the game announces “The dead are rising from their graves!”. The skeletons chase you while you are still carrying candles. Both runs break contact the same way — jump onto the bed of the red pickup by the gate — and each kill drops Halloween Candy (“+1”, “+2”, “+5 Halloween Candy”). The full run also shows skeletons surfacing on their own as hay is cleared, before any candle is lit.

Step 7

Light the fourth candle to wake the boss

The fourth candle completes both counters to 4/4 and prints “All four candles are lit!”. The giant pumpkin cracks apart, the Pumpkin Golem bursts out of the ground, and the objective panel swaps to “Defeat the Pumpkin Golem”.

Step 8

Beat the Pumpkin Golem — “The Hollow King”

The boss banner reads “PUMPKIN GOLEM” with the subtitle “The Hollow King”, and the health bar carries the name “Pumpkin Golem”. Its attacks across the two runs: exploding pumpkins thrown from above, spike rings telegraphed on the ground, a burning ring, skeleton waves, and a blackout — the full run prints “LIGHTS OUT / the fire burns cold now”. The shorter run shows a “WOUNDED! HIT IT NOW” prompt under the bar, which is the window to commit damage. The bar in that one run started around 200,000; that is a single reading, not a published constant.

Step 9

Take the van out, then read the completion screen

The kill banner reads “PUMPKIN BOSS HAS FALLEN!” with a time under it — “Felled in 7:05” in the shorter run and “Felled in 4:32” in the full one. Every cross then turns green and the skeleton count spikes while you wait, so the fight is not the last thing that can kill you. A white van breaks through the gate, you jump in the back, and the driver — in a straw hat and plaid shirt — turns around with a line. The full run then ends on a completion screen reading “TO BE CONTINUED... (CHAPTER 5)” over “TIME 00:32:21” and “+275 GEMS”, with a “+500 HALLOWEEN CANDY” tag in the corner and two buttons: “RETURN TO LOBBY” and “REPLAY 0/1”.

The game is the authority on every one of these steps. Objectives, boss behaviour and rewards change with builds — the live build moved on 2026-10-16 — so if your run differs from the order above, the counters on your own screen win.

Halloween Chest

What the candy is for

The chest panel from the 2026-10-11 recording charges 150 Halloween Candy per open and prints its own drop table. The eleven entries total 100%, so the panel is showing its full list rather than hiding a fallback.

Halloween Chest drops and their printed odds
DropPrinted chanceWhat it is
Gems (50–75)47.35%Straight Gem payout.
Gems (75–175)30%The better Gem band.
Skeleton Pitchfork5%Weapon skin.
Skeleton Vacuum4%Weapon skin.
Skeleton Dynamite3.3%Weapon skin.
Mummy Pig2%Pet.
Vampire Wolf1.35%Pet.
Werecow0.4%Pet.
Scythe0.35%Tool skin.
Pumpkin Tophat0.25%Labelled LIMITED COSMETIC on the panel.
Headless Horseman0.2%Labelled LIMITED CLASS on the panel.

What one open costs

150 Halloween Candy per chest. A full Chapter 4 run paid 500 candy on its completion screen plus what dropped from skeletons, so one clear is worth roughly three opens — before you count the free lobby gift of three chests.

The Robux bundles on the same panel

The same screen sells three bundles — 3 chests for 99 R$, 10 for 249 R$ and 100 for 1,999 R$. Per chest that is about 33, 25 and 20 R$. Nothing in the panel or on any creator surface says whether the event returns, so the 100-chest bundle is the cheapest per pull and the most exposed to the event ending on 25 October 2026.

Where runs go wrong

The three things that cost people the chapter

These are the failure points visible in both recordings, in the order they bite.

  1. 1. The match minigame locks your screen. The “Light The Candle” panel takes the whole screen while skeletons are already walking. If you start a candle with a crowd around you, you eat the hits. Clear the ground near a holder before you place the candle, not after.
  2. 2. Tools overheat. The vacuum shows an overheat cooldown — 16 seconds in one recording, 18 in the other — so you cannot lean on it for a whole skeleton wave. Time the cooldown before you commit to the boss window rather than during it.
  3. 3. The fight is not over when the bar empties. The blackout phase cuts visibility while spike rings and thrown pumpkins are already telegraphed, and every cross turns green after “PUMPKIN BOSS HAS FALLEN!” while the skeleton count spikes. Break contact and get to the van rather than clearing the field.

One tactic both runs use: jumping onto the bed of the red pickup by the gate drops the skeletons' line of attack long enough to reset.

Still unknown

What nobody has published

A chapter page is supposed to answer these. The badges answered two — the map name and the existence of a boss and a finish line — and the two runs fill in the rest as readings. Nothing here is a fixed value.

  • - The third objective line. Both runs print it only as “???” until the boss appears, when it becomes “Defeat the Pumpkin Golem”.
  • - Whether Chapter 4 has its own place ID. Chapter 3 resolved to place 82626725163709, but no published surface names a Chapter 4 place and both runs open inside the graveyard from the party screen.
  • - The Pumpkin Golem's real health. One run's bar started near 200,000 and the other run's value was not readable from its recording; whether it scales with party size is unpublished.
  • - What HARD changes. The difficulty switch is visible in the GRAVEYARD party panel, but neither recording plays HARD, so boss health, skeleton density and payout under HARD are all unknown.
  • - Whether the 32 minutes and 275 Gems on the completion screen are fixed or depend on speed, party size and difficulty. Chapter 3's two recorded payouts differed the same way, so treat your own screen as the answer.
  • - What “REPLAY 0/1” counts — one replay per chapter, per day or per session — and whether a replay pays the same.
  • - Whether candle spawn points are fixed positions or random per run.
  • - What the straw-hat driver says. One recording shows him turn and speak, but the audio was not transcribed here, so the line is left out rather than guessed.
  • - Whether the “TO BE CONTINUED... (CHAPTER 5)” line is a dated commitment or a placeholder. Chapter 3 ended on the same device and Chapter 4 landed about two weeks after that teaser first appeared, which is a precedent, not a schedule.

If you are playing it now, the game itself is the authority: read the objectives off your own screen, and treat any page — this one included — as out of date the moment the build changes.

FAQ

Chapter 4 questions

Is Chapter 4 out?

Yes. “Finish Chapter 4” and “Defeat the Pumpkin Boss” entered the official badge list on 7 and 8 October 2026, both are already being awarded, and the official “[🎃] CHAPTER 4 + HALLOWEEN” event published a window from 11 to 25 October 2026.

How do I get to Chapter 4?

Pick the GRAVEYARD map in the party screen and create a party at your difficulty and size; both recordings start there rather than from a separate place page. No published place ID exists for Chapter 4 the way 82626725163709 did for Chapter 3. If the tile is not offering you CREATE PARTY yet, finish Chapter 3 first.

How do I light the candles?

Place the candle in a holder, then drag the match head across the striking strip until the header stops counting “STRIKE IT! 0/x”. It then reads “LIGHT THE CANDLE!” and you drag the lit match onto the wick. The two recordings disagree on the strike count per candle, so read the counter in the panel.

Why do skeletons keep spawning?

Lighting candles wakes the graveyard. The recordings print “The dead are rising from their graves!” as the graves open, and spawning continues through the candle phase and the boss fight. They drop Halloween Candy, which is the currency the Halloween Chest charges 150 of.

Is the Pumpkin Boss the same as the Hollow King?

Yes — one fight, three labels. The entrance banner reads “PUMPKIN GOLEM” with “The Hollow King” under it, the health bar says “Pumpkin Golem”, and the official badge is “Defeat the Pumpkin Boss”.

Are there Chapter 4 codes?

The two newest strings are WEDNESDAY and 100MVISITS, both added around 15 October 2026 — the same window as the Halloween build. Neither has been confirmed on a redemption screen, so both are Reported. See the codes page for the reward split and the expired list.

Official, then observed

Badge text and the event window come from Roblox's own surfaces. The steps come from two dated recordings and say so.

Numbers are readings

Boss health, kill time and the completion payout are what one run printed each. The two runs disagree on the kill time, and Chapter 3's runs disagreed on health, so none of them are constants.

No invented place IDs

Chapter 4 has no published place ID. We would rather leave the field blank than reuse another chapter's ID.