Step 1
Pick GRAVEYARD in the party screen
The map tiles in both runs read GRAVEYARD, FARMHOUSE, BASEMENT and RANCH. Selecting GRAVEYARD opens a “CREATE PARTY” panel with a NORMAL / HARD switch and a Party Size stepper — so a difficulty selector does exist, even though both recordings played NORMAL. No recording shown here plays HARD, so nothing below describes what HARD changes.
Step 2
Collect the lobby Halloween gift first
The 2026-10-11 recording opens on a lobby pop-up reading “SPOOKY GIFT! / BONUS GIFT! / 3 HALLOWEEN CHESTS” with a CLAIM button and the line “OPEN THEM AT THE HALLOWEEN CHEST”. Claiming it is free and the candy it produces is spent on the same chest screen described further down.
Step 3
Read the board, then dig the haystack for four candles
The opening board in the 2026-10-12 recording shows an illustrated instruction reading “LIGHT ALL FOUR CANDLES”, with the haystack and the four candle positions marked 1 to 4. The objective panel then reads “Find the Candles (0/4)” over “Light the Candles (0/4)”, with a third line printed only as “???”. Candles surface from the haystack the same way the needle does; picking one up prints “Got a candle! Place it in a candle holder.”
Step 4
Carry each candle to a holder around the giant pumpkin
Both runs show four holders around the giant pumpkin at the centre of the graveyard. Standing at an empty one prints “Place candle”. One candle per holder is what both runs do, though no published rule says a holder cannot take two.
Step 5
Strike the match, then light the wick
Placing a candle opens a full-screen minigame titled “Light The Candle”. On the left is a match and a matchbox; the header reads “STRIKE IT! 0/2” — or 0/3, or 0/4 — and you drag the match head across the striking strip until it catches. The header then becomes “LIGHT THE CANDLE!” and you drag the lit match onto the wick on the right. The panel closes on “LIT!” and the counter advances (“Candle lit! 1/4”). The two runs disagree on how many strikes each candle needs — the shorter run logged 0/2, then 0/3 on its second candle, while the full run logged 0/2 for the first two and 0/4 for the last two — so read the number in the header rather than counting strikes.
Step 6
Survive the skeletons that climb out of the graves
Lighting a candle wakes the graveyard. Green light spreads across the crosses, the graves crack open and the game announces “The dead are rising from their graves!”. The skeletons chase you while you are still carrying candles. Both runs break contact the same way — jump onto the bed of the red pickup by the gate — and each kill drops Halloween Candy (“+1”, “+2”, “+5 Halloween Candy”). The full run also shows skeletons surfacing on their own as hay is cleared, before any candle is lit.
Step 7
Light the fourth candle to wake the boss
The fourth candle completes both counters to 4/4 and prints “All four candles are lit!”. The giant pumpkin cracks apart, the Pumpkin Golem bursts out of the ground, and the objective panel swaps to “Defeat the Pumpkin Golem”.
Step 8
Beat the Pumpkin Golem — “The Hollow King”
The boss banner reads “PUMPKIN GOLEM” with the subtitle “The Hollow King”, and the health bar carries the name “Pumpkin Golem”. Its attacks across the two runs: exploding pumpkins thrown from above, spike rings telegraphed on the ground, a burning ring, skeleton waves, and a blackout — the full run prints “LIGHTS OUT / the fire burns cold now”. The shorter run shows a “WOUNDED! HIT IT NOW” prompt under the bar, which is the window to commit damage. The bar in that one run started around 200,000; that is a single reading, not a published constant.
Step 9
Take the van out, then read the completion screen
The kill banner reads “PUMPKIN BOSS HAS FALLEN!” with a time under it — “Felled in 7:05” in the shorter run and “Felled in 4:32” in the full one. Every cross then turns green and the skeleton count spikes while you wait, so the fight is not the last thing that can kill you. A white van breaks through the gate, you jump in the back, and the driver — in a straw hat and plaid shirt — turns around with a line. The full run then ends on a completion screen reading “TO BE CONTINUED... (CHAPTER 5)” over “TIME 00:32:21” and “+275 GEMS”, with a “+500 HALLOWEEN CANDY” tag in the corner and two buttons: “RETURN TO LOBBY” and “REPLAY 0/1”.
The game is the authority on every one of these steps. Objectives, boss behaviour and rewards change with builds — the live build moved on 2026-10-16 — so if your run differs from the order above, the counters on your own screen win.